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Supreme commander 2 experimentals
Supreme commander 2 experimentals




The gameplay has been tweaked to be less unwieldy, quicker and tighter. The combat has also become more fast paced, with units moving several times fater and building much quicker. Experimentals have been rebalanced so that they are no longer game ending units.

supreme commander 2 experimentals supreme commander 2 experimentals

In the previous installment, experimental units were extremely difficult to build and extreamly difficult to destory. The old Teir system for the fist game was scrapped, and all units were rebalanced accordingly. There is now also less complexity in the options players are given for base building and defense. Gameplay Supreme Commander 2 preserves many of the key gameplay conceits of its predecessor, but with several key changes. The player will play the single-player campaign through the eyes of three commanders who befriended each other during their academy days: In the new campaings you are able to see a more emotion driven plot, as each campaign has its own family ties a husband and wife, a father and son, a brother and sister.

supreme commander 2 experimentals

Supreme Commander 2 places the character directly in control of this war. The CDC members blame each other, and a galactic war ensues. Set 25 years after the events of the original game, Supreme Commander 2 begins with the assassination of the newly elected president of the Colonial Defense Coalition (CDC).






Supreme commander 2 experimentals